During my early teenage years, I enjoyed exploring new activities such as dancing, skating, disassembling and reassembling toys, and playing games. Over time, I realized game development offered numerous opportunities for learning and growth, which ultimately sparked my interest in the field.
I later joined a company called Marquee where I created several games. Though I initially lacked teamwork experience, I began collaborating with others to build exciting projects. Through this process, I learned the importance of compromise and gained valuable skills from colleagues. I'm always open to connecting with people, so feel free to contact me anytime.
While I didn't prioritize formal college education, I acquired foundational knowledge of Unity Game Development and later joined Outscal to study essential topics like Data Structures and Algorithms (DSA), programming patterns, and system design. This learning journey equipped me with self-directed education skills, enabling me to independently master new concepts through online resources and personal study.
GAME DEVELOPER
UNITYTeamSystem DesignMobile Porting
I worked as a full-time game programmer at RayllStudios, where I contributed to a PC game (title not disclosed for specific reasons) and ported Episode 1 and Episode 2 to mobile platforms.
UNITYVRBug SolvingSystem Design
In existing projects, I collaborated with the QA team to implement new systems and resolve technical issues. My primary focus involved enhancing existing architectures and developing new functionality.
Website: i3 Simulations
UNITYTeamSystem DesignPrototyping
We secured 1st place at the BYOG GameJam 2024. I led the team and primarily focused on programming, while my teammate Manas Chhetri handled puzzle design for the game.
Download: Itch.io
UNITYTeam
What started as an idea between two passionate developers turned into a successful portfolio project. My clanmate Shobhit (from Outscal) and I decided to combine our skills and bring this project to life together.
Download: Itch.IO
UNITYADMOB APIModularDesign
Idle Game Clone Inspired by Capybara Clicker This project is a fun and engaging idle game that takes inspiration from Capybara Clicker, designed to deliver a seamless and enjoyable experience for players.
Download: App Store, Google Play
UnrealC++MultiplayerBlueprintsAnimationUser Interface
I started learning Unreal Engine a few months ago (January '25) and have immersed myself in its intricacies. Unreal Engine stands out as the best tool I've worked with.
UNITYOOPScriptableObjectsProgrammingPatterns
Learning Course: Enhancing Skills and Embracing Clean Code Principles This course was a pivotal learning experience where I gained valuable insights into programming best practices, with a special focus on encapsulation and maintaining clean code.
Download: Itch.IO
UNITYModularDesignProgrammingPatterns
Endless Running Game: Implementing Optimization Concepts In this project, I worked on developing an endless running game, applying key optimization techniques to ensure smooth gameplay and efficient performance.
Play: Itch.Io
UNITYC++Animation Editor ScriptingGameJamThoughtOn SystemsDevlogs
Explore My LinkedIn for More Projects
My LinkedIn profile features a variety of small projects and prototypes that I’ve created to experiment with new ideas and enhance my skills. Feel free to visit my profile for more details and insights into my work,
LinkedIn